M = \(
\begin{bmatrix}
1 & 0 \\ 0 & 1
\end{bmatrix}
\), x = \(
\begin{bmatrix}
1 & 0 \\ 0 & 1
\end{bmatrix}
\)
Some examples of things you can type:
- Add a polygon with points 0,3 1,2 4,-2 and -4,-4
- 10 points on a circle of radius 4
- Rotate M by 30 degrees
- Rotate transformation matrix by 30 degrees
- Set M to 1,0 1,1
- Set x to (1,2), (-4,-3) (3,2)
- Set input vectors to (1,2), (-4,-3) (3,2)
- Rotate x by 10 deg
- A random triangle
- A square with side 4 and top left point at -2,2
- Reset M
- Reset x
Have fun!
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